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Jeremy's Chess Ascent · White Repertoire · Book I

The Italian Game

A field manual in chess and character.

Written for you, and with you, by Dad.

FOR JEREMY, AGED 12 EFFORT · PATIENCE · COURAGE

A letter before we begin

Why the Italian, and why us

Jeremy,

You have played for three years now, and you have real gift; I have watched it grow across a hundred games. But gift is only the raw ore. What we are mining for in these pages is not a bag of tricks to win the next game. It is the man sitting behind the pieces: patient, honest, brave, able to think clearly when the position and his own heart are both shouting at him.

Chess just happens to be the finest training ground I know for all of that. Every move is a decision you cannot take back, made under pressure, with the truth revealed a few moves later. There is no hiding on a chessboard, and there is no hiding from yourself. That is exactly why I love it for you.

We begin your White repertoire with the Italian Game because it is honest chess. It sets no cheap traps you would have to unlearn later; it rewards the player who understands over the player who merely memorises. It is good enough to serve you at 1000 and good enough to serve grandmasters at 2700. Learn it properly and it is a friend for life.

Here is my one promise and my one demand. My promise: I have written every page as if I am sitting beside you, because in every way that matters, I am. My demand: plans beat memory. You will never pass a chapter by reciting moves. You pass it when you can tell me, in your own words, what the position wants.

So let us begin. And do not rush.

Whatever the board asks of you, rule your spirit first, and the right move will follow.

Dad

THE ITALIAN GAMEJEREMY'S CHESS ASCENT

How to train with this book

Four habits, every session

This is a course, not a story to read once. Work it the same way each time and it will change how you play within a month.

1
Board first.

Set up every diagram on a real board before you read a word about it. Your hands learn what your eyes alone will forget.

2
Predict, then read.

Cover the explanation. Say what you think the position wants. Only then uncover the text and check yourself. Being wrong on purpose is how you learn fastest.

3
Say it out loud.

Explain both sides' plans in full sentences, as if teaching me. If you cannot say it, you do not yet know it.

4
Prove it cold.

Close the manual and answer the “Prove it” box at the end of each theme from memory. No peeking. That is the only test that counts.

✦  A word on the gold boxes

Wherever you see a gold Training Ground box, we step off the board for a moment. Those short notes are the lessons I care about most, because the man I am raising matters more to me than the rating I am coaching. Read them slowly.

Map of the manual

  • 01Identity. What the Italian really is.
  • 02The three roads. Your core routes.
  • 03The patient break. Preparing d4.
  • 04The worst piece. The art of improving.
  • 05Meeting ...d5. Judgement over habit.
  • 06When the centre opens. Activity first.
  • 07The blunder shield. Tactics and vigilance.
  • 08Errors and sidelines. Staying home.
  • 09Endgames. What the opening leaves behind.
  • 10The training programme. How to drill it.
  • 11Knowledge check. Prove you own it.
THE ITALIAN GAME · HOW TO TRAINJEREMY'S CHESS ASCENT

Chapter 01 · Identity

What the Italian Game is

Before a single plan, understand the soul of the opening. Everything you learn afterwards hangs on this.

r . b q k . n r
p p p p . p p p
. . n . . . . .
. . b . p . . .
. . B . P . . .
. . . . . N . .
P P P P . P P P
R N B Q K . . R
The Italian is born: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5. Two bishops eye two fragile squares. Your bishop on c4 stares straight at f7, the one square only the king defends.

With 3.Bc4 you place your bishop on its finest diagonal, aiming at f7. You are not trying to win a piece there today; you are claiming the diagonal that keeps Black honest for the whole game. From here the Italian becomes one long, patient argument about a single square: d4.

You spend the opening preparing the break d3-d4 under perfect conditions. Black spends it trying to free his game with ...d5. Almost everything either side does is really about helping one of those two breaks and stopping the other. Hold that idea and you will never be lost in the Italian, even in a position you have never seen.

Position scan: the five-second habit before every move

  1. Compare development. Who has more pieces doing real work?
  2. Find the central tension. Which pawns are looking at each other?
  3. Name both breaks. Yours is usually d4; his is usually ...d5.
  4. Spot your worst-placed piece. It is your next job.
  5. Only now, calculate candidate moves. Never before.
THE ITALIAN GAME · IDENTITY01

Chapter 02 · Core routes

The three roads

These are maps, not scripts. Learn the point of each road, and you can drive it even when your opponent takes an exit you have never seen.

r . b q . r k .
p p p . . p p p
. . n p . n . .
. . b . p . . .
. . B . P . . .
. . P P . N . .
P P . . . P P P
R N B Q R . K .
Road 1: Giuoco Pianissimo. The quiet main road.
r . b q k b . r
p p p p . p p p
. . n . . n . .
. . . . p . . .
. . B . P . . .
. . . . . N . .
P P P P . P P P
R N B Q K . . R
Road 2: the Two Knights order. 3...Nf6.
r . b q k . . r
p p p p . p p p
. . n . . n . .
. . b . . . . .
. . B P P . . .
. . . . . N . .
P P . . . P P P
R N B Q K . . R
Road 3: the Classical centre. 4.c3, 5.d4.

Road 1 · The Giuoco Pianissimo

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d3 Nf6 5.O-O d6 6.c3 O-O 7.Re1

Your home road. Build the house quietly: d3, c3, castle, Re1, then send the sleeping knight Nb1-d2-f1-g3 and prepare d4. You will play this more than any other line, so you will know it best.

Road 2 · The Two Knights order

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d3

If Black develops the knight before the bishop, do not change your character: 4.d3 keeps the same calm structure and usually transposes back to Road 1. The sharp 4.Ng5 exists, but treat it as an optional weapon to study later, never your reflex. Calm understanding beats a half-learned attack.

Road 3 · The Classical c3-d4 centre

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d4 exd4 6.cxd4

When you want a direct fight, strike in the centre at once. The position opens, so development becomes urgent and calculation matters. Meet the check 6...Bb4+ calmly with 7.Bd2 or the sharper 7.Nc3, finish developing, and use the open lines. Only take this road when you are ready to calculate.

THE ITALIAN GAME · CORE ROUTES02

Chapter 03 · Theme · Self-control

The patient break

Prepare d4. Build every piece behind it. Do not strike until it is truly ready.

r . b q . r k .
p p p . . p p p
. . n p . n . .
. . b . p . . .
. . B . P . . .
. . P P . N . .
P P . . . P P P
R N B Q R . K .
After 7.Re1. The house is built; the fight has not started. your break: d3–d4worst piece: Nb1–d2
r . b q . r k .
b p . . . p p p
p . p p . n n .
. . . . p . . .
. . B P P . . .
. . P . . N N P
P P . . . P P .
R . B Q R . K .
After 12.d4. Every piece aims at the centre before the pawn moves. the break, at lasttension on e5

This is the position your Italian is built to reach, and it is where most boys your age quietly lose the game before a single piece is traded. Your hand will itch to charge. Do not. The strongest players are not the ones who strike first; they are the ones who can wait when waiting is hard, improving one more piece while the impatient player lunges and misses.

“Whoever is slow to anger is better than the mighty, and he who rules his spirit than he who takes a city.” That proverb was written for kings, son, but it is a chess lesson too.Proverbs 16:32

The three questions that own this position

  1. Whose break, whose square? Yours is d4; his is ...d5. The whole quiet Italian is a fight over those two moves.
  2. Where does the sleeping knight go? Nb1-d2-f1-g3, eyeing f5 and h5 and, routed through f1, never clogging your own development. Add h3 to deny his pieces g4.
  3. Is d4 actually ready? Count first: who aims more force at d4 and e5, and does his ...d5 reply free his game or drop a pawn? Never play d4 by habit.

Watch patience pay. A natural continuation, White improving for five straight moves before striking:

7...a6  8.Nbd2 Ba7  9.h3 Ne7  10.Nf1 Ng6  11.Ng3 c6  12.d4

For five moves you did not attack; you improved. Only then, with every piece breathing toward the centre, does the pawn go to d4. That is a prepared break: not a lunge, but a door swinging open after you have quietly stacked every piece behind it.

✦  Training Ground · Self-control

Patience is not doing nothing, Jeremy. It is doing the quiet, useful thing while everyone expects the loud one. On the board it looks like Nf1-g3 when your hand is begging for h4-h5. In life it looks exactly the same.

Learn it here, where a wasted lunge costs only a pawn, so that you own it out there, where it costs far more.

Prove it

CLOSE THE MANUAL. SAY YOUR ANSWERS OUT LOUD.

  1. Name your freeing break and his.
  2. Trace the full path of your worst piece, square by square.
  3. Give one thing you must check before you are allowed to play d4.
THE ITALIAN GAME · THE PATIENT BREAK03

Chapter 04 · Theme · Diligence

Improve the worst piece

When you do not know what to play, you almost always do. Find the piece doing the least, and give it a better life.

r . b q . r k .
p p p . . p p p
. . n p . n . .
. . b . p . . .
. . B . P . . .
. . P P . N . .
P P . . . P P P
R N B Q R . K .
The whole journey on one board. From the 7.Re1 position the knight travels b1-d2-f1-g3 (gold) and arrives eyeing f5 (green). Three quiet moves; one far better piece. the routethe target: f5

Look at the knight on b1. It is your least useful piece: it defends nothing important and attacks nothing at all. So it becomes your next job. The route Nb1-d2-f1-g3 is three quiet moves of pure improvement; by the end the knight eyes f5 and h5 and supports d4. Nothing flashy happened. You just refused to leave a piece asleep.

This is the deepest habit in positional chess, and the simplest: every move, ask which of your pieces is doing the least, and fix it. Two companions to the rule: be willing to trade your worst piece for his best, and never fall in love with a piece that is failing you. Loyalty is a virtue in people, not in bad bishops.

✦  Training Ground · Diligence

Mastery is not one heroic move. It is the unglamorous habit of improving the weakest thing, again and again, when no one is watching and nothing looks urgent.

“Do you see a man skilful in his work? He will stand before kings.” The man who learns to patiently better his worst piece is learning to patiently better himself.

Proverbs 22:29

Prove it

FROM THE 7.Re1 POSITION, WITHOUT NOTES.

  1. Name your worst piece and its full three-move route.
  2. Give one enemy piece you would happily trade your worst piece for, and why.
  3. Name the two squares your knight eyes once it reaches g3.
THE ITALIAN GAME · THE WORST PIECE04

Chapter 05 · Theme · Discernment

Meet ...d5 with judgement

His freeing break will come. When it does, do not answer by reflex; answer with the move that leaves your pieces the most active.

r . b q . r k .
p p p . . p p p
. . n . . n . .
. . b p p . . .
. . B . P . . .
. . P P . N . .
P P . . . P P P
R N B Q . R K .
Black strikes: 6...d5. The move the whole Italian is a fight about. You have three honest replies, and choosing between them is a test of judgement, not memory. the tension: e4 vs d5

When Black lands ...d5, three doors open, and each changes the game:

ReplyWhat it doesChoose it when
Capture
exd5
Opens the centre and the e-file. After ...Nxd5 or ...Qxd5, you play against his pieces with Re1, Nbd2 and often a4.Your pieces come to life faster than his after the exchange.
Advance
e5
Closes the centre and gains space, kicking the f6-knight. You commit to a slower, space-based plan.The push comes with tempo and his knight has no comfortable square.
Maintain
hold the tension
Keep both pawns and improve a piece, making him resolve the tension first.Waiting improves your position more than his; patience compounds.

There is no single right answer written in a book; there is only the right answer in this position. So calculate the recapture sequence, picture where your pieces stand three moves later under each choice, and pick the one where you, not he, come out humming. Never react by habit.

✦  Training Ground · Discernment

Most mistakes at the board are not calculation errors. They are habit errors: playing the move that feels normal instead of the move that is right, here, now.

“The simple believes everything, but the prudent gives thought to his steps.” Learn to pause and weigh before you commit, in chess and in every choice that matters.

Proverbs 14:15

Prove it

SET UP THE DIAGRAM. NO ENGINE.

  1. List the three replies to ...d5 in your own words.
  2. For the capture, name two White pieces that get more active afterwards.
  3. Say the one question you must answer before choosing.
THE ITALIAN GAME · MEETING ...d505

Chapter 06 · Theme · Readiness

When the centre opens

The moment the central pawns come off, the rules change: activity is suddenly worth more than gold, and a sleeping piece a disaster.

r . b q . r k .
b p . . . p p p
p . p p . n n .
. . . . . . . .
. . B P P . . .
. . . . . N N P
P P . . . P P .
R . B Q R . K .
After 13.cxd4. The reward for patience: a broad d4-e4 pawn centre, with rook, bishop and knights all pointing through the middle of the board. your central duo: d4 & e4

While the centre is closed, a slow manoeuvre is fine; you have time. The instant it opens, time becomes the currency, and three rules bite. Rooks belong on the files that just opened, the e-file and soon the c- or d-file. Bishops want to look straight through the centre. And above all: do not push a wing pawn while a rook or bishop still sleeps. The player who finishes developing first usually wins before the attack begins.

So when the pawns come off, resist the urge to throw h4-h5 at his king. Activate first: both rooks on their best files, bishops aimed, and let the position hand you the attack rather than forcing one.

✦  Training Ground · Readiness

Haste in an open position and haste in life fail the same way: you commit before you are ready, and the gap shows. Preparation is not slower; it is what makes the fast finish possible.

“The plans of the diligent lead surely to abundance, but everyone who is hasty comes only to poverty.” Get ready first. Then move with everything you have.

Proverbs 21:5

Prove it

FROM THE OPEN-CENTRE DIAGRAM.

  1. Name the two files your rooks most want.
  2. Give one wing move that would be a mistake right now, and say why.
  3. Which piece would you develop before starting any attack?
THE ITALIAN GAME · WHEN THE CENTRE OPENS06

Chapter 07 · Tactics · Vigilance

The blunder shield

Strategy chooses the plan; tactics make sure you are still on the board to enjoy it. One habit protects everything else you have learned.

The 20-second shield, before every single move

  1. Scan every enemy check. All of them.
  2. Scan every enemy capture. What can he take?
  3. Scan every enemy threat. What does he want next?
  4. Now look at your move and ask: does it leave anything of mine undefended?

Four questions, twenty seconds, most of your future losses prevented. The blunder shield is boring, and that is the point: brilliance is optional, but this is not.

Tactical radar: what to look for in the Italian

Checks, captures and threats for both sides. Loose pieces and overloaded defenders around the centre. A pawn break that suddenly opens your bishop or rook. A shot against an uncastled king. A move-order trick that punishes lazy, automatic development.

r . b q . r k .
p p p p . p p p
. . n . . n . .
. . b . p . . .
. . B . P . . .
. . . P . N . .
P P P . . P P P
R N B Q . R K .
The sacrifice that isn't: 6.Bxf7+? It looks thematic, so beginners play it on sight. But 6...Rxf7 simply wins a piece for a pawn: the king has castled, and there is no follow-up. Always calculate the return before you give material. tempting, and wrong
✦  Training Ground · Honesty

The shield only works if you are honest with yourself: if you truly look for his best reply, not the reply you are hoping for. A man who checks his own move for danger is learning not to fool himself, which is the beginning of every kind of integrity. “Whoever walks in integrity walks securely.” (Proverbs 10:9)

THE ITALIAN GAME · THE BLUNDER SHIELD07

Chapter 08 · Staying home

Errors and sidelines

A sideline is only a surprise if you do not know its purpose. Name his idea, make the simple move, and bring the game back to the structure you understand.

Part one: four traps in your own play

These are the four ways a well-taught player still throws away an Italian. Learn to see each one coming before your hand moves.

r . b q . . k .
p p p p . r p p
. . n . . n . .
. . b . p . . .
. . . . P . . .
. . . P . N . .
P P P . . P P P
R N B Q . R K .
After 6.Bxf7+ Rxf7

Trap 1 · The “thematic” sacrifice

The temptation. Your bishop points at f7 all game, so the hand reaches for Bxf7+ hoping for a storm.

Why it fails. 6.Bxf7+ Rxf7 and you have given a bishop for a single pawn. The king had already castled, so there is no knight leap and no follow-up. You are simply a piece for a pawn down, with nothing to show for it.

The command: a sacrifice is a calculation, never a mood. Count the return, to the last move, before you give even a pawn.

r . b q . r k .
p p p . . p p p
. . n p . n . .
. . b . p . . .
. . B . P . . .
. . P P . N . .
P P . . . P P P
R N B Q R . K .
h4, with a1, b1, c1 still asleep

Trap 2 · Storming while your army sleeps

The temptation. You want to attack, so you throw h4-h5 at his king.

Why it fails. Look at the three highlighted squares: your rook on a1, knight on b1 and bishop on c1 have not moved. You are attacking with a third of your pieces while the rest watch. A calm defender just develops, and your lunge runs out of men.

The command: finish developing before you storm. A real attack is the whole army arriving together.

r . b q . r k .
. p p . . p p p
p . n p . n . .
. . b . p . . .
. . B . P . . .
. . P P . N . .
P P . N . P P P
R . B Q R . K .
gold: play d4 now · grey: the reflex

Trap 3 · Playing the route on autopilot

The temptation. You learned Nb1-d2-f1-g3, so you play it every game without looking up.

Why it fails. The manoeuvre is a tool, not a ritual. Here, with Black passive, d4 may already be the best move on the board. Play Nf1 by reflex and you waste the very moment the break was waiting for.

The command: recheck d4 every single move. Play the plan, not the habit.

r . b q . r k .
p p p . . p p p
. . n . . n . .
. . b p p . . .
. . B . P . . .
. . . P . N . P
P P P . . P P .
R N B Q . R K .
6.h3?! and ...d5 breaks free

Trap 4 · Handing him ...d5 for nothing

The temptation. A lazy waiting move like 6.h3 that does nothing about the centre.

Why it fails. 6...d5! frees his whole game in a single move. His pieces breathe, and you gained nothing for the tempo you spent. His entire opening wanted that break, and you gift-wrapped it.

The command: guard the d5 square with every quiet move. Never grant the freeing break without a price.

Part two: gateways when he avoids 1...e5

As a 1.e4 player you must have a calm, confident answer to every reply, not a memorised trap. For each: name his idea, make the simple move, and steer the game back to a structure you own. Play these with command, not caution.

r n b q k b n r
p p . p p p p p
. . . . . . . .
. . p . . . . .
. . . . P . . .
. . P . . . . .
P P . P . P P P
R N B Q K B N R
Sicilian: 1...c5 2.c3

Gateway 1 · The Sicilian

His idea. With 1...c5 he refuses your centre and hopes to drag you into his sharp, well-studied theory.

Your route. 2.c3, preparing 3.d4 to build the very centre he tried to deny you. After 2...d5 3.exd5 Qxd5 4.d4, or 2...Nf6 3.e5, you reach an open game on your terms.

The command: refuse his fight; build your own centre and play the chess you understand.

r n b q k b n r
p p p . . p p p
. . . . p . . .
. . . p . . . .
. . . P P . . .
. . . . . . . .
P P P N . P P P
R . B Q K B N R
French: 1...e6 2.d4 d5 3.Nd2

Gateway 2 · The French

His idea. 1...e6 heads for a solid pawn chain; he wants to strike your centre with ...d5 and pin your knight with ...Bb4.

Your route. 2.d4 d5 3.Nd2, the Tarrasch. You sidestep the ...Bb4 pin and keep your structure flexible, aiming for a timely e5 or a calm exchange in the centre.

The command: keep the centre solid, deny him the pin, and develop with a plan.

r n b q k b n r
p p . . p p p p
. . p . . . . .
. . . p P . . .
. . . P . . . .
. . . . . . . .
P P P . . P P P
R N B Q K B N R
Caro-Kann: 1...c6 2.d4 d5 3.e5

Gateway 3 · The Caro-Kann

His idea. 1...c6 is a rock-solid road to ...d5 that, unlike the French, does not shut in his light-squared bishop; he plans to free it on f5.

Your route. 2.d4 d5 3.e5, the Advance. You grab space and shut the c8-bishop in before it escapes. Watch for ...Bf5 and the ...c5 break; answer with c3, Be2 and calm development.

The command: take the space, then make him prove his solidity is not just passivity.

r n b . k b n r
p p p . p p p p
. . . . . . . .
. . . q . . . .
. . . . . . . .
. . N . . . . .
P P P P . P P P
R . B Q K B N R
Scandinavian: 1...d5 2.exd5 Qxd5 3.Nc3

Gateway 4 · The Scandinavian

His idea. 1...d5 trades the centre pawns at once and brings his queen out early to dodge your main lines.

Your route. 2.exd5 Qxd5 3.Nc3, hitting the queen with a free tempo (the arrow). Follow with d4, Bd2 or Bc4, and castle; you are simply developing with an extra move in hand.

The command: chase the queen, build the centre, and enjoy the head start she handed you.

One rule stands under all eight: do not try to punish an unusual move with a trick you have not calculated. Develop, challenge the centre, and bring the game home to the structure you know. That's not caution, but rather COMMAND.

THE ITALIAN GAME · ERRORS & SIDELINES08

Chapter 09 · Conversion

What the opening leaves behind

The Italian does not end when the queens come off. The same structures reappear in the endgame, so learn to see the ending while you are still in the middlegame.

Before you trade a pair of pieces, predict the endgame that remains. Ask which pawn could become weak, which majority could make a passed pawn, and which of your pieces would suddenly be good or bad once the board simplifies. A trade is not neutral; every exchange steers you toward a specific ending.

ElementWhat to watch
Pawn structureThe broad d4-e4 duo is powerful but can become a target; an isolated d-pawn gives you activity now for a weakness later. Know which bargain you are making.
Minor piecesWhich bishop has a real diagonal? Which knight has an outpost like d5 or f5? Do not trade your best minor piece without a concrete reason.
RooksBehind passed pawns, on open files, or against his weakest pawn. Rook activity almost always beats passive defence.
The kingOnce queens are off, march it to the centre. Recalculate every pawn race; the middlegame evaluation no longer applies.

Conversion exercise

  • Take any diagram in this manual. Mentally remove both queens.
  • Write which side would rather be in that ending, and why in one sentence.
  • Give the first king move and the single pawn break that would matter most.
THE ITALIAN GAME · ENDGAMES09

Chapter 10 · The work

The training programme

Reading this once teaches you nothing lasting. Drilling it in stages makes it yours. Do not add new theory until the current stage passes its test.

Three stages of mastery

StageThe workYou pass when
1 · MapReconstruct all three roads from memory; name both breaks and your worst piece in each.You can explain them with the pages closed.
2 · SparPlay each key position twice at 20+10, once from each side. Analyse before the engine; label your first structural decision.You reach the tabiya on your own and know the plan.
3 · CompetePlay three 30+20 games in the Italian. Complete a game-analysis sheet for each; repair only the first real gap.Your opening errors move later and later in the game.

Seven-day opening camp

Day 1Reconstruct the main road three times; say the purpose of every move aloud.
Day 2Study one model game slowly, no engine, pausing to guess before each move.
Day 3Play three positions from move 8 against a partner or the computer.
Day 4Make flashcards: both breaks, best piece, worst piece, one tactical theme.
Day 5Play one 30+20 game in the Italian and annotate it from memory afterwards.
Day 6Compare your notes with an engine or coach; repair exactly one line.
Day 7Take the knowledge check cold, then teach the opening to someone else.
THE ITALIAN GAME · TRAINING PROGRAMME10

Chapter 11 · Prove you own it

Knowledge check

Answer these cold and out loud before you check the key.

Questions

  1. What is White's main freeing break in the Italian?
  2. What is Black's main equalising break?
  3. Why does the knight travel to g3 by way of f1, and not straight out?
  4. Name the three honest replies to ...d5.
  5. Why is Bxf7+ usually a mistake once Black has castled?
  6. When the centre opens, where do your rooks belong?
  7. What must you check before pushing a wing pawn at his king?
  8. In the 7.Re1 position, name your worst piece and its full route.
Coach & parent answer key
1d4 (usually prepared by c3 and d3 first).
2...d5.
3From f1 the knight reaches g3 (or e3) to eye f5 and h5 without blocking its own pieces or the c-pawn.
4Capture (exd5), advance (e5), or maintain the tension. Choose by activity.
5It gives a bishop for a single pawn with no forcing follow-up; the castled king is safe and the rook simply recaptures.
6On the files that have opened: the e-file, and soon the c- or d-file. Activity first.
7King safety, central stability, and that your own pieces are developed. Never storm while a piece sleeps.
8The b1-knight; route Nb1-d2-f1-g3.

After every serious game: the analysis sheet

  • Where did I leave known territory?
  • What was the first important decision, and did I get it right?
  • Which pawn break did I play, miss, or mistime?
  • What was my worst-placed piece, and did I ever fix it?
  • What one idea will I carry into my next game?
THE ITALIAN GAME · KNOWLEDGE CHECK11

A word before you close the book

One more thing, son

You have reached the end of your first field manual, and if you have worked it honestly, you are already a better player than the boy who opened it. But I want you to hear the thing I care about most, now that the chess is done.

Every lesson in these pages had two faces. Prepare before you strike. Improve the weakest thing. Weigh the choice instead of reaching for the habit. Get ready before you move with all your strength. Check yourself honestly before you commit. Those are chess rules, yes; but read them again and you will see they are simply how a good man lives. That was never an accident. I taught you the board so I could teach you these.

So play boldly. Lose without excuses and win without pride. And whatever the position, on the board or off it, remember the very first thing I told you: rule your spirit first, and the right move will follow.

“Commit your work to the Lord, and your plans will be established.”Proverbs 16:3

I am proud of you. I always will be, whatever the scoreboard says.

Dad

Weekly reflection

  • My best decision this week was...
  • The mistake I now understand is...
  • One pattern I can recognise faster is...
  • My energy and enjoyment were  /10, because...
  • Next week's single most important focus is...
THE ITALIAN GAME · JEREMY'S CHESS ASCENTEFFORT · PATIENCE · COURAGE
♞ Jeremy's Chess Ascent  ·  Written for you, and with you, by Dad.  ·  VISION · PATIENCE · COURAGE